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Gta 5 realistic driving mod
Gta 5 realistic driving mod






gta 5 realistic driving mod

Various traction bias balances.ġ.8.5 Update/Hotfix, Fuel tanks on chimera Trike, Outlaw buggy and open wheel class were expanded, ta compiled for FiveM, and FlashGT was retuned.ġ.8.1 Hotfix, Fixed left over code on the X80 Proto that would cause fuel drain issues with fuel mods and expanded the fuel tank on the Raptor as wellġ.7 internal, Added audiohash modifiers to FiveM Cayo Perico tas to ensure working sound.ġ.6 internal, Removed “Improved grip” Flags. 1.8.7 Release, “Wuattro” Variable AWD systems added to Obey vehicles simulating Audis’ Quattroġ.8.6 internal, Reworked the “Sleepers” formula so you WILL need a power multiplier to “Tune” its true potential (except the DUKES, its has 750HP on its badge) Retine MK2 was converted to a Cosworth. RealisticMassLight.asi into your GTA V folderĭelete RealisticMass.asi if you used it!!!ĭrop RealisticMass.ini and RealisticMass.asi into your GTA V folderĭisable EnableHandlingChange in the. HollywoodRollover might be removed later. If you’re after such vehicle behaviour use other mods together with this one. HollywoodRollover was added upon request, it’s not a realistic vehicle behaviour, so achieving a rollover needs an unrealistically high center of mass and even more unrealistically high grip. Modified ta values may be set incorrectly, especially if you apply the handling change twice in the same vehicle Modified ta values apply only after vehicle respawn. Only cars are tested and supported, plane, boat, 2-wheel transport may behave unexpectedly If you’ll use GTA’s default steering inertia calculations may be wrong.

gta 5 realistic driving mod

Use latest Manual Transmission for example. Usage with a custom steering input to disable GTA’s “magic steering forces” highly recommended. INCOMPATIBLE WITH ENHANCED NATIVE TRAINER

gta 5 realistic driving mod

Modifying handling values for increased realismĮxperimental somewhat-more-realistic “HollywoodRollover” ini file if you already use a modded ta.Īdding inertia forces based on acceleration (linear and rotational) It also tries to make realistic changes in-game to suspension, final drive, grip and more handling parameters referencing the stock ta file. It applies actual forces on your vehicle when it changes direction accelerates GTA V doesn’t take vehicle mass into account for its car physics this mod tries to mitigate that by adding inertia forces based on acceleration. This is a script-mod with a primary goal to simulate vehicle dynamics based on mass. True Realistic Driving V (Realistic Mass)








Gta 5 realistic driving mod